Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, 7 April 2023

Bisch Basch Bosch

"The Office" by Hieronymous Bosch

Yesterday this image, "The Office" by Hieronymous Bosch, which I created using Midjourney, went viral. A lot of people asked for posters. Feels wrong to charge money for something which I knocked up in seconds, so I'm offering it free-of-charge.

You can download the high-res image here - like I said, it's free, but if you'd like to buy me a coffee then I'd be very grateful.

I'd love to see what it looks like printed out and hung on your wall - let me know on Twitter or on Instagram.

Tuesday, 28 March 2023

Who Is This

 

Who are they?
As anyone who follows this blog knows, I've been becoming increasingly obsessed with generating AI images with a certain style (black and white engravings). I've even started selling some of them on T-shirts.

The picture above fascinates me: who are they? If you can tell me something more about this person - potted biography, stats, what made them look so dead behind the eyes - then I would really like to know.

Here are three more members of their family:


They were also recently featured on Monsters and Manuals.

Tuesday, 29 November 2022

The Mycoleum

My friend James Burt and I are producing a “Mycelium Parish Newsletter”, a round-up of what’s been going on in our corner of the UK counterculture over the last year (James explains in a little more detail here).

Our underground network of threads has birthed some fairly significant mushrooms recently, including the books What Remains? Life, Death and the Human Art of Undertaking by Ru Callendar, and John Higgs' Love and Let Die: Bond, the Beatles and the British Psyche, while the goetic sitcom Damned Andrew, by Andrew O’Neill, was commissioned by BBC Radio 4.

But there are other edible treats deeper in the woods, such as the ongoing Lost Doctor audio dramas (set in an alternate Doctor Who universe), the F23 podcast (who scooped interviews with Grant Morrison, Douglas Rushkoff, and - an incredible coup - the first ever interview with The Economy in its several-thousand-year history), Tim Arnold’s Superconnected album and accompanying feature-length film, plus a host of books, blogs, podcasts, events, email newsletters, and much, much more. In The Mycelium, we attempt to bring together all the threads, and to raise up all of the mushrooms. 

James and I started with the notion of a regular parish newsletter, amateurish and hastily thrown together. I thought we ought to have an equivalent of the church photo which often appears at the top of such newsletters and, having no budget or appreciable skills, I turned to AI to see what could be done...

The Mycoleum

Blimey, that was a rabbit-hole and a half! I now have far more pictures than I know what to do with, as well as a much more image-heavy newsletter. I will be posting further details of the newsletter when it's complete, but meantime... I put some pictures onto clothes:


Yes, I have a new online shop! Please visit... The Mycoleum!

(Above is just a very limited selection both of the images I want to stick on things, and the things on which I want to stick them. If you have a need for any of the above on other items, from g-strings to facemasks, iPhone cases to ice-buckets, please let me know).

I should add that, despite my adventures with AI, I remain committed to providing work for real flesh-and-blood illustrators whenever I can. Maximillian Hartley is hard at work on the pictures for King Arthur vs Devil Kitteh, and I have Rich Tingley on standby for when I finally get to writing Nanodeities.

But on those low-budget/no-budget occasions where, in the past, I would have headed straight for oldbookillustrations, I now have another, very fun tool at my disposal.

Wednesday, 30 March 2022

The Bogey Beasts of Sidney Sime

Woods and Dark Animals by Sidney H Sime

Inasmuch as there is a Peakrill Press house style, it is that of fin-de-siecle fantasy-inspired illustrations of the late 19th and early 20th century (largely nicked from oldbookillustrations.com); images by Arthur Rackham, Aubrey Beardsley and, especially, Sidney Herbert Sime.

I love this style of drawing, and the worlds it depicts; lands of fairies & strangeness from a time when fantasy was not yet smothered in Tolkienesque tropes. I associate it with the purple prose of writers like Clark Ashton Smith and Lord Dunsany (Sidney H Sime had a close association with Dunsany, producing illustrations for many of his books).

[Incidentally, the short story collection Appendix N, The Eldritch Roots of Dungeons & Dragons, edited by Peter Bebergal, is a great starting place for exploring this type of fantasy-without-orcs: it's what got me back into reading fantasy prose after shunning it for about 30 years]

The success of the Kickstarter for Rackham Vale, a game based on the works of Arthur Rackham, got me thinking about Syme again. Would it be possible to do something similar with the his work? Where would you even start? I would start with Bogey Beasts.

Bogey Beasts is a 1923 book of illustrations with accompanying poems, both by Syme. I've had a copy since I was a kid - it is perhaps my favourite book ever. I was a bit gobsmacked to see that the book now sells for around £1,000, though my heavily-loved copy would fetch a lot less and is, anyway, priceless.

[I'm not sure where my copy came from, but I suspect it was a choice pick from "jumbling", our annual January ritual, long nights spent ringing at doorbells and collecting people's unwanted clothes, books and junk, to be sold at the Woodcraft Folk jumble sale. It seems a strange idea now: sending kids out solo to call at strangers' houses, begging. But collecting and then sorting jumble was a highlight of my year, though I could have done without the dust mites]

The book also contains music for each beast, composed by Josef Holbrooke. I spent many hours trying to code this music into my BBC Micro, but the polyphony of the pieces defeated the computer's primitive synthesiser. It wasn't until a few years ago that I first heard the music, in this video:

The bogeyest of all the beasts, the dark lord of the deeps, nightmare-giver and dream-inhabitor, was The Snide:

Of course, childhood me converted the Snide into a D&D monster:


I've been revisiting Bogey Beasts recently. Dark wells of childhood dreams. I'm finally old enough to appreciate the poetry, not just the pictures, and it stands up pretty well - pisses all over the poems of Clark Ashton Smith, IMO.

I am tentatively working on a ghost-forest setting, and Syme's dark landscapes, punctuated with flowers that are almost absences, is how this forest looks inside my mind: 

I won't be writing up a Rackham Vale-style game world any time soon but, who knows, if you find yourself deep, deep, deep in an undersea cave, somewhere in my game world, you may find yourself running into a Snide.