Showing posts with label old man shouts at clouds. Show all posts
Showing posts with label old man shouts at clouds. Show all posts

Wednesday, 25 January 2023

Kickstarter delivery charges

 

Art by The Mycoleum

This is a controversial take, so bear with me; games publishers: please include up-front delivery costs with your Kickstarter campaigns.

That's the way Kickstarters always used to work, but in recent years most campaigns have switched to third-party services like Backerkit. When using Backerkit, delivery costs are not factored in when someone backs a campaign; backers are told that they'll be charged some unspecified amount at some point in the future, once the product is ready to ship.

As a result you may, like me, get hit with a $20 delivery fee on a $20 zine that you backed 12 months ago (and then forgot about). The result of that is that I can't back any more US-based campaigns unless they collect the mailing fee up-front.

The argument against up-front postage fees is that prices change. The zine that today costs $20 to post from the USA may, a year ago, have cost only $15. If the creator had charged $15 postage as part of the campaign, 12 months down the line they'd be taking a $5 hit per item sent internationally. And, given the current state of the world economy (in particular the UK economy), predicting prices a year in advance is far from easy.

But it’s not only mailing costs which are subject to fluctuation. Production costs are too. When I ran my first Kickstarter, I was quoted £300 for printing my zines. Just 3 months later, when I printed them, paper prices had gone through the roof. I ended up paying £500.

Obviously adding more uncertainty to your prices by predicting both printing and mailing costs is not what a small creator wants. All the same, somebody is going to have to pay the increased cost. Using Backerkit, the burden is shifted from the creator to the backer.

This seems crazy, as the creator is the person best placed to plan for fluctuations in both production and fulfilment costs. Stop trying to shift the burden to your customers!

Building in flexibility to allow for inflation does not mean you need to pump up the cost to each backer, just in case. When you set up a Kickstarter campaign you need to enter a funding goal. If the project doesn't hit that goal, the backers don't get charged anything. If your funding goal barely covers your expected costs then you are not acting responsibly.

The funding goal for my first campaign was approximately 200% of predicted production and delivery costs. I didn't charge any extra to my backers, I just made sure that I had twice as many of them before going into production. As a result, I was able to absorb the extra £200 printing bill. Even if my costs had shot up by 100%, I still wouldn't be out of pocket (I'd just forego any profit). 

(Admittedly the balance of local and international backers can skew postage costs, but the principle remains the same: build the uncertainty into your funding goal, don't pass the buck on to your customers).

Setting higher funding goals may mean that fewer projects get funded, which is a shame. But that's how crowdfunding works. Kickstarter is not a shop, it’s a platform for funding hoped-for projects, and there is always a risk that these projects will fail to deliver (incidentally I am still waiting on delivery for the first Kickstarter project I ever backed, almost 13 years ago).

By refusing to commit to prices from the outset, you are doing both your backers and yourself a disservice. Your backers may not be aware that there will be future costs (I realise that these costs will be pointed out somewhere in the original campaign blurb; but most Kickstarter campaign pages are the length of novellas, and if 28 years creating "content" for the Internet has taught me one thing it is this: people don’t read things [except for you; you have already read 5 paragraphs of this post; including this torturously long sentence; but then, you’re weird; you already know this]). Even when the backer is aware that they will be billed for postage somewhere down the line, they are more likely to under-estimate than overestimate; I mean: $20 postage on a $20 zine??? Come onnnn!

The negative impact of all that buyer confusion and disappointment is, for you the creator, two-fold.

Firstly you will waste a lot of time and stress batting away complaints from disgruntled customers. When Patrick Stuart’s recent Demon Bone Sarcophagus Kickstarter went into delivery mode, I witnessed Patrick respond to numerous complaints about postage costs, even though the original campaign description included a VERY CLEARLY LABELLED SECTION called THE HORROR OF POSTAGE. Seriously, I wouldn’t wish that kind of stress on any content creator

(I myself vented my spleen at the folks whose insane delivery bill recently emptied my wallet; when they subsequently [and very politely] replied to me, I checked: it really does cost almost $20 to ship a small zine from the USA to the UK! Sending an identical zine in the other direction costs me around $7. Crazy world!) 

Secondly, you will lose future custom. Like I said, I will not be backing any US projects for the foreseeable future. I simply can’t afford the postage. Perhaps I wouldn’t have backed this particular project in the first place if I’d known how much the total cost to me would be (perhaps I should have visited the US Postal Service website before placing my pledge), but at least I’d have made an informed decision.

You probably disagree with me. Most indie gaming content creators do. Meh, old man shouts at clouds.

But I give you this pledge, my dear once-and-future backers: I will always state my delivery charges upfront. No Backerkit for this old man.

In March I will be launching a Kickstarter for King Arthur vs Devil Kitteh, an illustrated retelling of a bonkers medieval tale. Find out more here. Postage included.

PS. Come to think of it, what happens if Backerkit increase their charges in between the KS campaign end and the delivery phase? ...oh, ignore me, not a problem: your customers will pick up the tab.

Thursday, 23 September 2021

FTFA*



* Fuck The Fucking Acronyms**
** Yes pedants, <whiny voice>it's an intialism not an acronym</whiny voice>. That's not how English works. My spell checker doesn't even recognise the word "initialism" and neither does 99% of the population

TL;DR - Old Man Shouts at Clouds

Ever since I rediscovered gaming and the OSR (which I always assume stands for Old School Rules, except it doesn't, but I can't grok*** what it does stand for because it seems folks can't agree on the R) there has been one aspect of the scene that pisses me off more than anything else: the ubiquity of acronyms. If you read through just about any gaming blog post you will find them scattered liberally throughout. When I discovered this community, everybody was talking about something called LotfP. In the last few days I've started stumbling on a new one: PbtA (apparently it's a game which is quite popular). I keep seeing references to PVP and PBP which sound like they ought to be related but they're not. 

This is, of course, not a problem unique to our community. When I worked at the BBC I drowned in acronyms, some of them BBC-wide, some broadcasting-related, some specific to the technologies we were using, and some specific to the iPlayer team that I worked on. I reckon it took me 18 months before I knew what they all meant. When I worked at Autodesk they even had an intranet page where you could look up the acronyms used in the company. It was called TAD****. Yes, the solution to the problem of acronyms was apparently to throw in another acronym that you would never know existed until it had been unpacked for you. There exists something similar for the gaming community, although it's doomed to be incomplete due to the number of niche games and new releases bubbling under the wider community's consciousness.

I'm also aware that I came to this community through a practice called RPG and a specific game called D&D (then AD&D, only now it's called 5e). I'm willing to make the odd exception for very popular acronyms that have been around for decades, though even then I'm at pains to say "Dungeons and Dragons" when I'm talking to somebody who is not a gamer. But I also think that the reduction of the ur-game to its constituent initials is a major reason why every game that achieves a certain level of traction within the community needs to be condensed into jargon.

Every time a reader encounters one of these abominations for the first time, they have to somehow figure out what it means. Thank god we have Google, although if you try googling any of our communities acronyms you will was almost certainly find that there are others which share the same letters and are far more common. To discover what it means in a gaming context, you'll find yourself having to throw in additional search terms such as "RPG" to narrow down the results.

The reason this makes me so angry is that it's a fucking imposition on your readers. It's tantamount to saying "my time is important; yours, less so". To save yourself less than a second you're forcing them to spend orders of magnitude longer figuring out what the fuck it is you're talking about. They'll also have break the flow of whatever they're reading in order to do so, and the cognitive load of having to do such an apparently simple task can be punishingly high.

The solution to this is quite simple: introduce on first use. Nobody expects you to write out something long and daft like Lamentations of the Flame Princess (or is it Legends of the Flame Princess; or Lots of this Fucking Practice) every time you want to mention it. The first time you do so, write "LotFP (Lamentations of the Flame Princess)" and spare your readers a round trip to Google. If it takes you more than a couple of seconds to do that then you probably need to learn to type faster.

It's a minor gripe and I'm some sub-minor Canute trying to hold back a tide of this shit. But I beg you: have some consideration for the fuckers whom you (presumably) want to read your stuff. Spend that extra couple of seconds. Somebody somewhere will thank you for it. Perhaps many bodies manywhere.

I don't always agree with Elon Musk (no, an interest in cave diving and saving lives does not make you a paedophile), but I'm totally with him on this:

There is a creeping tendency to use made up acronyms at SpaceX. Excessive use of made up acronyms is a significant impediment to communication… No one can actually remember all these acronyms and people don’t want to seem dumb in a meeting, so they just sit there in ignorance. This is particularly tough on new employees.

That needs to stop immediately or I will take drastic action – I have given enough warning over the years… If there is an existing acronym that cannot reasonably be justified, it should be eliminated, as I have requested in the past.

ALBTL;DR - ESIRGATOWIAASFOSREIDTBICTGWIDSFBISFCTAOTRTHBOAOTSTPMOMTAETUOAIYRTJAAGBPYWFTSLTWIDTCEWTASCLITLFDIVSSOANOPAISAGWIQPIKSRTPAPWSLTOTBRBTRNATIOCNAPUTOCWIWATBIWDIASOTBWSBRSSTTTWWUASSTTITTIWOIRITM1MBIKWTAMWIWAATEHAIPWYCLUTAUITCIWCTYTSTTPOAWATTIAATYWNKEUIHBUFYSSFTGCAISDTBIDTTNONGANRBUTWCSCIMAATICTTCTAPCRAASGCDDTADONISC5IMWTMTOEFVPATHBAFDTETIMAPTSDADWIMTTSWINAGBIATTTROTUGTICIIAMRWEGTAACLOTWTCNTBCIJETAREOOTAFTFTTHTSFOWIMTGWHGAIYTGAOOCAWWACFTTAOWSTSLAAFMCTDWIMIAGCYLFYHTTIASTSARTNDTRTTTMMSAATITISAFIOYRISTTSMTIIYLSTSYLTASYRFTTSOOMLFOWTFIIYRTATLAHBTFOWTRRIOTDSATCLOHTDSAASTCBPHTSTTIQSIOFUNEYTWOSLADLLOTFPOIILOTFPOLOTFPETYWTMITFTYDSWLLOTFPASYRARTTGIITYMTACOSTDTTYPNTLTTFISAMGAIMSSMCTTHBATOTSBIBYHSCFTFWYPWTRYSSTECOSSSWTYFIPMBMIDTAAWEMNAIICDASLDNMYAPBIMTWHOT*****

*** In this post I shall use words which may perhaps not be common parlance. Fucking google it you twat. Without inconsistency I am nothing.
**** The Autodesk Dictionary
***** A little bit too long; didn't read: just reading the fucking post. It's a lot easier than reading the first letter of every word.******
****** Also, I've edited the post since condensing it to initials. Don't @ me.