Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Thursday, 23 March 2023

Dregs of Rudetown comic by Chris Barker

The next publication from Peakrill Press (after this one) will be the comic Dregs of Rudetown by Chris Barker. We're making copies of the comic ridiculously cheap on Kickstarter - £5 including postage for a 40-page comic.

The comic covers the everyday exploits of nineties folk – featuring everything from landlines to indie discos, fruit machines to smoking in pubs. More on that below, but first a little on the comic's author and illustrator, Chris Barker.

You may not have heard of Chris, but there's a good chance you've come across his work. He is probably best known for his annual Sergeant Pepper-style tributes to dead celebrities, which started in 2016:

sgtpepper2016. See also sgtpepper2017, sgtpepper2018, sgtpepper2019, sgtpepper2020, sgtpepper2021 and sgtpepper2022

He also knocks out satirical images with astounding frequency, honed by many years' entries to the weekly b3ta photoshop challenge. The first of these to go viral was a fake Sky News graphic which generated so much outrage that Sky had to put out a press release denying it. Nowadays Chris seems to have a humorous response to every political scandal posted to his Twitter account within minutes of it happening.

In 2017, Chris's response to the Grenfell Tower fire was picked up and used by the New European newspaper. They subsequently commissioned Chris to create many of their cover images, to the extent that his covers have almost come to define the magazine's brand:

 
 

Most recently, Chris's "Brush Strokes - the Fine Art of Light Entertainment" images were exhibited at London's Museum of Comedy and published as a book.

     
 

Chris also has a day job as an art director on prestigious magazines including Campaign, and he was responsible for designing every one of 2012's daily Olympics and Paralympics programmes.

 

Chris has also written a series of kids' novels proving that, infuriatingly, he can do words as well as pictures.

Over 20 years ago, I remember Chris hawking around some half-finished comic that he'd been working on. I didn't hear any more about it, and assumed that Chris had got bored/busy and binned the idea. Turns out he'd just been gestating it. Now, more than 23 years after the end of the 90s, Dregs of Rudetown is finally ready for publication. Here's a preview of a section which covers the defining moment of the 1990s (click panels to embiggen): 

     

I'm really proud to be working with Chris on this, and can't wait to see it in print. Reserve your copy here.

Wednesday, 25 January 2023

Kickstarter delivery charges

 

Art by The Mycoleum

This is a controversial take, so bear with me; games publishers: please include up-front delivery costs with your Kickstarter campaigns.

That's the way Kickstarters always used to work, but in recent years most campaigns have switched to third-party services like Backerkit. When using Backerkit, delivery costs are not factored in when someone backs a campaign; backers are told that they'll be charged some unspecified amount at some point in the future, once the product is ready to ship.

As a result you may, like me, get hit with a $20 delivery fee on a $20 zine that you backed 12 months ago (and then forgot about). The result of that is that I can't back any more US-based campaigns unless they collect the mailing fee up-front.

The argument against up-front postage fees is that prices change. The zine that today costs $20 to post from the USA may, a year ago, have cost only $15. If the creator had charged $15 postage as part of the campaign, 12 months down the line they'd be taking a $5 hit per item sent internationally. And, given the current state of the world economy (in particular the UK economy), predicting prices a year in advance is far from easy.

But it’s not only mailing costs which are subject to fluctuation. Production costs are too. When I ran my first Kickstarter, I was quoted £300 for printing my zines. Just 3 months later, when I printed them, paper prices had gone through the roof. I ended up paying £500.

Obviously adding more uncertainty to your prices by predicting both printing and mailing costs is not what a small creator wants. All the same, somebody is going to have to pay the increased cost. Using Backerkit, the burden is shifted from the creator to the backer.

This seems crazy, as the creator is the person best placed to plan for fluctuations in both production and fulfilment costs. Stop trying to shift the burden to your customers!

Building in flexibility to allow for inflation does not mean you need to pump up the cost to each backer, just in case. When you set up a Kickstarter campaign you need to enter a funding goal. If the project doesn't hit that goal, the backers don't get charged anything. If your funding goal barely covers your expected costs then you are not acting responsibly.

The funding goal for my first campaign was approximately 200% of predicted production and delivery costs. I didn't charge any extra to my backers, I just made sure that I had twice as many of them before going into production. As a result, I was able to absorb the extra £200 printing bill. Even if my costs had shot up by 100%, I still wouldn't be out of pocket (I'd just forego any profit). 

(Admittedly the balance of local and international backers can skew postage costs, but the principle remains the same: build the uncertainty into your funding goal, don't pass the buck on to your customers).

Setting higher funding goals may mean that fewer projects get funded, which is a shame. But that's how crowdfunding works. Kickstarter is not a shop, it’s a platform for funding hoped-for projects, and there is always a risk that these projects will fail to deliver (incidentally I am still waiting on delivery for the first Kickstarter project I ever backed, almost 13 years ago).

By refusing to commit to prices from the outset, you are doing both your backers and yourself a disservice. Your backers may not be aware that there will be future costs (I realise that these costs will be pointed out somewhere in the original campaign blurb; but most Kickstarter campaign pages are the length of novellas, and if 28 years creating "content" for the Internet has taught me one thing it is this: people don’t read things [except for you; you have already read 5 paragraphs of this post; including this torturously long sentence; but then, you’re weird; you already know this]). Even when the backer is aware that they will be billed for postage somewhere down the line, they are more likely to under-estimate than overestimate; I mean: $20 postage on a $20 zine??? Come onnnn!

The negative impact of all that buyer confusion and disappointment is, for you the creator, two-fold.

Firstly you will waste a lot of time and stress batting away complaints from disgruntled customers. When Patrick Stuart’s recent Demon Bone Sarcophagus Kickstarter went into delivery mode, I witnessed Patrick respond to numerous complaints about postage costs, even though the original campaign description included a VERY CLEARLY LABELLED SECTION called THE HORROR OF POSTAGE. Seriously, I wouldn’t wish that kind of stress on any content creator

(I myself vented my spleen at the folks whose insane delivery bill recently emptied my wallet; when they subsequently [and very politely] replied to me, I checked: it really does cost almost $20 to ship a small zine from the USA to the UK! Sending an identical zine in the other direction costs me around $7. Crazy world!) 

Secondly, you will lose future custom. Like I said, I will not be backing any US projects for the foreseeable future. I simply can’t afford the postage. Perhaps I wouldn’t have backed this particular project in the first place if I’d known how much the total cost to me would be (perhaps I should have visited the US Postal Service website before placing my pledge), but at least I’d have made an informed decision.

You probably disagree with me. Most indie gaming content creators do. Meh, old man shouts at clouds.

But I give you this pledge, my dear once-and-future backers: I will always state my delivery charges upfront. No Backerkit for this old man.

In March I will be launching a Kickstarter for King Arthur vs Devil Kitteh, an illustrated retelling of a bonkers medieval tale. Find out more here. Postage included.

PS. Come to think of it, what happens if Backerkit increase their charges in between the KS campaign end and the delivery phase? ...oh, ignore me, not a problem: your customers will pick up the tab.

Tuesday, 22 November 2022

You May Find A Bed

 
There is no convenient time to break your leg 
There is no convenient time to find your soul 
There is no convenient time to submit to force 
There is no convenient time to starve 
There is no convenient time to have a child 
There is no convenient time to lose your will 
There is no convenient time to have a flat tyre  
from You May Find A Bed, by Skeleton Crew

I had hoped, by now, to be selling a book called King Arthur vs Devil Kitteh. But, as is the course of things, obstacles have been encountered, delays endured, and it’s still a work-in-progress. But I find myself facing a new dilemma: once it is ready, when and how do I launch it? 

My intention had always been to run a Kickstarter: I’ve had great success with the previous two that I’ve run. But I'd wanted the Kickstarter to complete at a time which means I can deliver the book around about this time of year, in time for Christmas.

I really don’t want to wait another year before launching the book; but I now have more significant concerns than that: will anybody be able to afford it? 

Like I said, my previous two Kickstarters have been very succesful. But they have been for relatively cheap zines, they have piggy-backed off well-supported community games jams, have been moderately cheap to produce (unlike the properly bound hardback picture-book I have in mind for King Arthur) and, most importantly, were released when “spending money” was still a thing.

Sure, for many people around the world, it still is. But quite specifically here, now, in the UK, things seem to have changed rapidly for the worse. Fuel and food prices have gone up astronomically, and the government which has overseen this country’s decline over the last 12 years seem determined to push us into another round of “austerity” (AKA bubble-up economics). Friends in retail tell me that they’re turning over 20% of what they did this time last year. When is a good time to launch a £20 book which many, I know, will love but, let’s be honest, nobody really needs?

I don’t have an answer. All suggestions gratefully received.

Meanwhile, I flddle in my hilltop home as Rome slowly burns. I’ve been tinkering with AI “art” and, my god, it’s addictive. While I’m extremely sensitive to the concerns of artists who stand to lose work, wow, aren't these beautiful? (I want to stick some on T-shirts and sell them, but… ethics, damn it).








Back to King Arthur: while my brain takes its time over mulling a release date, you’d be doing me a great favour if you signed up to be notified when the Kickstarter starts kicking, you can do so here. Also, why not sign up for my email newsletter using the form below - one day, I may even send out an email.

Friday, 7 October 2022

Kaverns & Kittens

COMING SOON FROM PEAKRILL PRESS...
Writer Mister Daniel Nathan Sumption and Illustrator Master Maximillian Benjamin Hartley present: KING ARTHUR vs. DEVIL KITTEH, a modern retelling of the medieval story of good King Arthur, and of how he killed a giant cat (how very brave of him!)

This is a genuine medieval tale, and it's about the daftest thing we've read in a long time. We're almost certain that large parts of the film Monty Python and the Holy Grail were based upon it.  It was first written down (in French) before the year 1250 CE, when it appeared within "The Old French Vulgate Cycle", and was translated into English as part of what is now know as "The Prose Merlin" around 1450 CE. Since then, it's become remarkably obscure (Monty Python aside), and we feel that its time it was unearthed again. And so, we're turning it into a beautiful illustrated book.

Arthur and Merlin unite Albion
Like we said, it's the story of Arthur, Albion's legendary king, killing a whopping great cat (a kitten, even!) on the advice of his wizard Merlin. There's a lot more to it than that but, I mean, do you really need to know more. Of course it includes the Devil Kitteh Origin Story, there's also the tale of the time Arthur decided to become Roman Emperor, trust us, there's plenty for you to sink your feline teeth into.
Arthur and Merlin arrive in Europe
We want to make a book as barmy and dark as the original tale. Inspired by kids books of the 1970s, with their weird spooky vibe and folk-artish illustrations, it will be a tale for children, adults, and immortals alike. Taking inspiration from Gawain and the Green Knight, Jabberwocky, The Goodies vs. Kitten Kong, and obviously Monty Python, we'll weave a good tale that will wow the world.

Of course, for fans of tabletop roleplaying games, we will wow you with the Stats of the Cat, a playable monster with skills and weaknesses the likes of which you've never seen before. Add Devil Kitteh to your game of D&D or Into The Odd, and your players will never complain about losing a limb ever again.

Who knows, perhaps one day we will make it a movie. One that wears its sources a little bit more up-front than that Holy Grail of 70s' cinema. 

To be kept up-to-date on the progress of this project, please sign up at the Kickstarter site for the book. This does not in any way commit you to backing it or buying a copy when it launches, it's just the best way for us to let you know when it's ready to launch.

Initial concept sketches

Saturday, 16 April 2022

noisms and the Hall of the Third Blue Wizard

I interviewed noisms, who blogs as Monsters and Manuals, publishes noisms games, and is best known for his fantasy game setting Yoon Suin, the Purple Land. Right now he'a running a Kickstarter for The Corridor of the Seventh Green Magic User  The Hall of the Third Blue Wizard, a zine featuring high-quality commissioned RPG modules and short stories. Although I fucking hate acronyms, for sanity's sake I'm sure I'll be referring to it as THOTTBW or THotTBW or THot3W by the end of this post, however dirty that makes me feel.

Here are audio and video versions of the interview, and below them are a summary of what we talked about with LOTS of notes and links and other good stuff.

Saturday, 8 January 2022

Learning to Draw Trees - and other news

 


While Mostly Harmless Meetings is nearly ready to go to print, I have launched a pre-launch page for my next Kickstarter project, Learning to Draw Trees, which will be part of ZiMo - #ZineMonth222.

In other news, Peakrill Press now has a Twitter account. Also, the more eagle-eyed of you may have noticed that the address of this site has now changed from peakrill.blogspot.com to blog.peakrill.com. Hopefully it all works exactly as it used to though - if not, please let me know via the comments.

Thursday, 30 December 2021

Mostly Harmless Meetings: we're nearly there

I've finished writing and designing Mostly Harmless Meetings, "a zine of countryside encounters" - above is a sample spread. Kickstarter backers should already have an email telling them how to download the PDF.

After the inevitable last-minute edits, this will be going off to print in around a week. Once all of the Kickstarter backers have got their copies, I will be making it available to buy, as PDF or print copy, for anyone who missed out on the Kickstarter.

In the meantime, happy rest-of-2021, and have a great 2022!

Thursday, 9 December 2021

Kickstarter or bust?

Yesterday's news that Kickstarter are moving to become a Blockchain platform has hit the indie gaming community like a bomb. Many people I know immediately declared that they were leaving the platform, others (me included) are very confused/torn on the issue.

My just-completed Kickstarter campaign for Mostly Harmless Meetings was more successful than I had imagined possible. And it fired me up to make a fool's leap into a new life. I am currently long-term unemployed and, I feel, pretty much unemployable (I do have an offer of some work dry-stone walling, but at £30 per back-breaking metre, and with a body that's slowly crumbling under the effects of age, this is not going to butter me many parsnips). The idea that I could make perhaps a grand a month by writing and drawing gives me hope for a slightly more comfortable life for myself and my family.

Kickstarter was a key part of that future life. Other platforms are available - I've heard mention of Gamefound (which I've used as a backer and found incredibly frustrating, plus not all of my future projects will be games); in the past I've backed things on Indiegogo, but that lacks much of the functionality of Kickstarter; and many indie game creators are mooting itch.io as a rising alternative to Kickstarter. I adore itch, in the same way as I adore Bandcamp - it feels very much of the community, by the community, for the community - but just as, if I were a professional musician, I wouldn't rely on Bandcamp to make my living, I'm not sure that itch can generate anything like the audience and revenue that Kickstarter can (certainly that's the case for crowdfunders I have so far followed on itch).

This is, of course, a bit of a self-defeating attitude: only if people start treating itch as a viable alternative to Kickstarter will itch become a viable alternative to Kickstarter. But there is, I think, a bigger problem: itch started as a platform for distributing (for sale and for free) digital games. Both physical products and crowdfunding are features they seem to have bolted on later, and (25 years experience in the tech industry tells me) when platforms move beyond their core functionality they rarely if ever work as well as platforms designed solely to do that "bolt on" feature.

One (important) example of this is that Kickstarter seems to have an amazing recommendation engine. Here are the top few sources of my Kickstarter backers:

 


In total, £1304 of the £2158 I raised - over 60% - came via recommendations and links within Kickstarter's ecosystem. I can't imagine any of the other platforms providing that level or effectiveness of cross-promotion within the near future.

So what exactly are the issues with Kickstarter moving to Blockchain? As I understand it there are two. Primarily environmental cost. Kickstarter claim that their Blockchain partners are carbon negative; I have a lot of skepticism about companies who claim to be carbon-this or carbon-that - it often means that they have funded the planting of inappropriate monoculture forests which reduce biodiversity. But, in addition to that worry, I have read the following:

So the major tldr is that they're using a cryto-ecosystem called Celo, which is an etherium clone running on proof-of-stake. So at first glance, it's not got the same ruinous environmental impact.

Except.

At the core is a second currency called cUSD which is an "algorithmic stablecoin" which buys and sells other cryptocurrencies to maintain its own value at 1 USD = 1 CUSD. So it's reliant on those other cryptocurrencies and is complicit in an unknown amount of their emissions.

It's also all based around phone numbers Because there's no issues with sim hijacking Also one of the "features" is that if you hold their reserve currency the system might just impose a haircut on you if the value of the currency drops. I am going to stop reading this

Another thing that I've read is that this move shifts the responsibility and trust for pledges from Kickstarter to the chain - I'm not sure how much of an issue this is in the real world, with Blockchain being a relatively mature technology, and I'm not sure whether it involves actual legal changes in responsibility.

I shared the above quote mentioning cUSD with a friend whose knowledge of blockchain goes far beyond anything I could ever achieve and their response was:

Yeah that’s just whining. Let’s see what they actually ship. And how they fine tune it.

And, for now, that's my approach: wait and see. Is this outrage a storm in a teacup, a knee-jerk reaction from people who hear "Blockchain" and think "Cryptobros"? I think it may be, but I'm waiting to learn more. In the meantime, I'd really appreciate hearing the views of those of my friends and associates who work with Blockchain technologies, and those who work for Kickstarter. 

Update

This Twitter thread (and replies to it) has given me a somewhat better understanding of the issues involved. tl;dr most people complaining don't understand what they're talking about, but that doesn't mean that there's nothing to complain about.

Thursday, 28 October 2021

Look Mum, I'm on Kickstarter!

 

Who's afraid of a toad?

I have just launched my first ever Kickstarter project, Mostly Harnless Meetings. It's a zine full of whimsical random encounters in the countryside, inspired by English flora, fauna and folklore. Here's a an example:



Oak: A circle of twisted, ancient oaks. The ground inside the circle, and the bottom halves of the tree, are covered in soft, thick moss an almost unnaturally bright green. This place has a good feeling about it, and would be an ideal spot to camp for the night. Anyone doing so sleeps very deeply, as will anyone who tries to stay awake and keep watch. They will awake feeling more invigorated than they have in years. However, in the night, fairies have been playing practical jokes, a different one on each person who slept here. They may find their shoelaces tied together; their hair plaited with nettles or braided together with somebody else's; clothes may be swapped around, or altered with incredibly fine needlework: perhaps sleeve-ends are sewn up, gussets are removed or tightened, or the words "KICK ME" embroidered upon somebody's back. A very detailed search may reveal the fairies sleeping in acorn cups scattered among the trees.

For more examples, and to pledge me your money, head over to the Kickstarter page:   https://www.kickstarter.com/projects/dansumption/mostly-harmless-meetings-a-zine-of-countryside-encounters